Bitesized tidbits for building Modern (Metro) apps.
Tag Archives: emulator
July 3, 2015Posted by on
When you’re writing an app that requires the user to choose a picture, you give them the photo picker, which allows them to choose a photo from their device. Great. But what about you, as the developer? What about when you’re using the emulator? The old Windows Phone 7 emulators came with some built in images that you could pick (we’ve all seen them in the store screenshots, admit it!!), then with the Windows Phone 8 emulators, you had to perform a little dance to get them. But what about the Windows Phone 8.1 and Windows 10 emulators? And wouldn’t it be nice if you could more easily use real word pictures, rather than stock photos?
July 9, 2013Posted by on
While I was working on In Two (a great game by the way, you should check it out), I was working on one feature that allowed the user to set their profile picture, which involved letting them either choose a photo from one of their many, many albums, or taking a new picture. Most of the development of that game was done using the emulator, which was no problem, I thought, as I knew the emulator came with stock images for you to use. But every time I went to choose an image from my app, all I had was the empty camera roll folder, no stock images.
October 31, 2012Posted by on
With Windows Phone 7, there was no way to be able to debug your app for when there might be no network connection. All you could do was Build > Deploy > Pray. With the release of the Windows Phone 8 SDK, that’s now changed.