Metro Nuggets

Bitesized tidbits for building Modern (Metro) apps.

Tag Archives: portable

Introducing the ScoreoidPortable PCL

For a game I’ve been writing the last few weeks, I’ve been using an online scoring system in order to keep a track of people’s best scores whilst playing the game. What I’ve been using is Scoreoid, which is a cross platform scoring platform. It’s actually pretty easy to get yourself set up with Scoreoid, but that’s not the purpose of this post.

Their API is a REST based one and has a pretty expansive list of calls, from player creation, to score creation to leaderboards, etc. Initially, I looked to see whether anyone had already created any kind of helper library for Scoreoid and found Scoreoid for Windows 8 which I had to tweak in order to use it in my Windows Phone game. Unfortunately, the number of methods it had implemented was somewhat limited, I guess Rudy only implemented the ones he needed, so I found I was going to be adding a lot to his existing code base. In the end, I decided I’d write my own version and have the library how I wanted it (naming conventions etc).

So that’s what I did.

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